Your camera. Your mocap studio.
Markerless motion capture reconstructs full-body movement from a regular camera. Record a performance without sensors or a mocap suit and turn it into a reusable 3D motion clip.
AI motion capture from video
VIDEO TO 3D / BY BANDAPIXELSCreate editable 3D animation from ordinary video with AI motion capture. Retarget real human movement to your character. Make the scene your own.
No suits. No markers. No dedicated studio.
The workflow/01
Less switching tools. More making things.
AI handles the technical work. You stay in control of the creative result.
Walks, dances, gestures, sports, and performances. Start with a clearly visible person and a suitable camera angle.
Markerless motion capture/02
Getting the motion is only the beginning.
Take it from a real-world performance to a production asset you can actually use.
Markerless motion capture reconstructs full-body movement from a regular camera. Record a performance without sensors or a mocap suit and turn it into a reusable 3D motion clip.
Animation retargeting adapts captured motion to your humanoid model’s proportions, skeleton, and rig while preserving the original performance.
Smooth movement and check foot contacts, orientation, mirroring, and deformation. AI handles the technical work. You direct the result.
Build scenes, combine animations, and set cameras and lighting. Capture a movement once and reuse it across characters and projects.
Cloud-powered processing No local AI setup or powerful GPU required.
Ready for integration A video-to-motion backend for your own product.
3D animation for Blender & GLB/03
Bring captured motion into your Blender animation workflow, or use GLB assets in another 3D pipeline. Keep the scene, the motion, and the freedom to change everything.
EDITABLE ASSETS.
ENDLESS POSSIBILITIES.
Edit animation, lighting, materials, cameras, and environments.
Move characters and scenes into your existing 3D workflow.
Create previews and final video exports, ready to share.
Keep the assets, motion information, and parameters behind the result.
A starting point for your next creative iteration.
Built for creators/04
Explore movements, characters, camera angles, scenes, and timing before investing hours in detailed animation.
Turn video references into animation blocking. Spend more time on style, composition, and performance.
Explore more variations for advertising, music videos, and social content without building mocap infrastructure.
Prototype locomotion, NPC actions, combat movements, and short gameplay scenes.
Bring real human movement to digital humans, virtual characters, and avatars.
Test performances, sports movements, and scenes with quick motion tests and previs before full production.
AI motion capture analyzes a person’s movement in video and reconstructs it as a 3D motion sequence. This markerless workflow uses ordinary camera footage, without a motion capture suit. The motion can then be retargeted to a compatible humanoid character and refined as editable animation.
Record a clear full-body performance, reconstruct its motion, and retarget the result to a compatible character. Export a Blender scene to continue editing animation, materials, lighting, and cameras. GLB assets are another option for workflows that support animated GLB files. The source footage and character rig affect how much cleanup is needed.
No. The platform is designed to reconstruct human movement from ordinary video without mocap suits, markers, or dedicated capture studios.
Yes. You can upload compatible humanoid models, including GLB and VRM assets. The platform analyzes the available rig and maps the motion to the character.
Yes. The workflow is designed around editable outputs. You can continue working with Blender scenes and GLB assets.
Yes. A captured motion clip can be retargeted to compatible humanoid characters with different proportions.
The primary focus is full-body movement. Facial and detailed hand capture depend on the source video and are not intended to replace specialized facial or hand-capture systems.
Results depend on the model’s geometry, skeleton, skin weights, and overall structure. Some complex or unusual characters may require additional preparation.
A clearly visible person and a suitable camera angle generally produce better results. Lighting, resolution, occlusion, movement speed, and visibility can all affect reconstruction quality.
Supported outputs include Blender, GLB, MP4, and WebM, along with project and motion information depending on the workflow.
The platform is designed to speed up technical production work, not replace creative direction or animation expertise. The animator remains in control of the final result.
Your next move starts here
Turn a simple video into something
you can build on. And on.